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Confessions: Nuthin’ But Content – Nullsec Isk

Posted by on 9:51 am in General Market Commentary | 0 comments

Confessions: Nuthin’ But Content – Nullsec Isk

New Article Up On Eve News 24 Confessions Of A Trader: “Nuthin’ But Content – Nullsec Isk” Ever been curious about Nullsec trading?  Well hold on tight, this information is coming thick and fast…! (click here or the image below to go...

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Confessions: The Biggest Bastards In Eve

Posted by on 5:25 pm in General Market Commentary | 0 comments

Confessions: The Biggest Bastards In Eve

New Article Up On Eve News 24 Confessions Of A Trader: The Biggest Bastards In Eve As with life, Eve is filled with all kinds of people. And as with life, ultimately, very little is ‘fair’. There are few rules in Eve, and the strong have every opportunity to prey on the weak. With this in mind, I present my latest piece for EN24… who are the biggest bastards in Eve? (click here or the image below to go...

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Confessions: You Are Blue To Us Right?

Posted by on 3:40 pm in General Market Commentary | 0 comments

Confessions: You Are Blue To Us Right?

New Article Up On Eve News 24 Confessions Of A Trader: You Are Blue To Us Right? Read about my experiences in nullsec trading as a 0.0 noob – it’s not all smooth sailing… (click here or the image below to go...

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Instant Isk – Station Trading – No Excuses…

Posted by on 8:59 pm in "Instant Isk" Video Series | 0 comments

Instant Isk – Station Trading – No Excuses…

  Station Trading   No Excuses…   Start Winning Eve Online…      Brand New Character 5000 isk ZERO Skill Training (and permanently OFF) This isn’t your average Station Trading video…   Video length, 13:35 (with outtakes, so keep watching!)   Items Traded (click the item name or arrow for full info) Fusion M (ammunition) The Red lines denote the three days this item was traded on. Click the image for a large magnified view of the chart. Initial Buy Price : 48.98 Initial Sell Price : 65.50 % Gross Profit Margin : 33.7% Approx. Average Volume : 1,000,000 per day Tails Either Side Of Median Price Point : Average This was a great item to start on.  While the tails either side of the median price point weren’t perfect it was easily good enough to start on.  Remember that there’s no perfect item, and often you just have to make do with what’s available.  In this case the profit margin was excellent and the volume was huge at a million per day so I was almost assured of making regular profits, and there’s absolutely no reason why you can’t also experience the same success if you mirror the parameters noted above on any item. Titanium Sabot M (ammunition) The Red lines denote the three days this item was traded on. Click the image for a large magnified view of the chart. Initial Buy Price : 35.21 Initial Sell Price : 52.35 % Gross Profit Margin : 48.6% Approx. Average Volume : 500,000 per day Tails Either Side Of Median Price Point : Average Relative to the item above, this is a great example of a lower volume item which has a larger profit margin.  Having said this, when your account hits 10 and 11 figures (i.e. tens of billions) you’ll probably have to take this to extremes on some orders.  An example is in station trading jump freighters which might buy and sell once every month or two, however every time you turn one over you’ll sometimes net enough isk to immediately purchase a PLEX. As a side note, on the flip side of this is if you expand into very low margin items which have super high volume, such as ore and/or minerals. A word of warning though:  make sure the margin between buy and sell prices is, at the very least, no less a percentage than what your particular character will experience in transaction costs, otherwise you will lose money. Tungsten Charge S (ammunition) The Red lines denote the three days this item was traded on. Click the image for a large magnified view of the chart. Initial Buy Price : 6.19 Initial Sell Price : 8.56 % Gross Profit Margin : 38.2% Approx. Average Volume : 1,000,000 Tails Either Side Of Median Price Point : Poor This was an average item.  The tails either side of the median price point aren’t great although the fact that there’s a lot of volume makes up for it to a small extent, however not many of them were traded in the end and I discarded it for better items. Standard M (ammunition) The Red lines denote the three days this item was traded on. Click the image for a large magnified view of the chart. Initial Buy Price : 5,204.03 Initial Sell Price : 8,000.99 % Gross Profit Margin : 53.7% Approx. Average Volume : 2,500...

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Instant Isk Video – Deployment Hunting

Posted by on 3:26 pm in "Instant Isk" Video Series | 0 comments

Instant Isk Video – Deployment Hunting

    The”Instant Isk” video series of Eve Mogul trading guides.   Tactics aspiring traders can put into use immediately to increase their bottom line         Deployment Hunting An unconventional method for making good isk   Video length, 5:40     EM   Eve Mogul Instant Isk Video – click to see this Eve Online YouTube video directly on...

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The Most Passive Isk Making Method In Eve Online – BAR NONE!

Posted by on 5:27 pm in General Market Commentary | 1 comment

The Most Passive Isk Making Method In Eve Online – BAR NONE!

    The Most Passive Method For Making BIG Isk In Eve   Start winning Eve Online…    Video length, 2:53     EM...

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Instant Isk Video – Competition Scouting

Posted by on 6:24 pm in "Instant Isk" Video Series | 0 comments

Instant Isk Video – Competition Scouting

    The”Instant Isk” video series of Eve Mogul trading guides.   Tactics aspiring traders can put into use immediately to increase their bottom line         Competition Scouting Just one of the many tactics for winning Market PvP   Video length, 3:40     EM...

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Loadout – A Tengu Is My Hauler

Posted by on 10:50 am in Loadouts and Fittings | 3 comments

Loadout – A Tengu Is My Hauler

3 Canes… Arazu … 2 Zealots… Loki… Sabre… 2 Wolfs… Falcon… 3 Inty’s… Yawn. 12 billion isk of cargo on board and a losec or nullsec gate camp such as this really doesn’t phase me. So why doesn’t a gatcamp concern me?  Or for that matter why am I carrying 12 billion isk of goods and using gates and jump bridges rather than sticking it in a jump freighter? The answers… The cargo hold is chock full of small but extremely valuable items for the nullsec market; Early on I didn’t have the skills for a jump freighter; Later on, setting up cyno’s and stuffing around with the whole jump freighter logistics thing was just too much effort and it was quicker just to gate and jump bridge through half the time anyway; And very importantly, I’m in a cloaky, stabbed and nullified Tech 3 cruiser.  Unless the gate campers are pro there’s almost zero chance that they’ll ever tackle and kill me; So why a Tengu?  Well firstly it has enough cargo hold to carry many tens of billions worth of very pricey items for the market.  It’s cloaky like many other ships, it can fit warpcore stabilizers like many other ships also (although often you can fit one or two more on a T3 cruiser which can be very valuable), but the big draw card is that it can become immune to warp disruption bubbles in nullsec. I’ve been using a setup such as this for some years now and not once have I ever been popped, in fact not once have I ever been successfully tackled either. And it’s paid off handsomely!  If you’re a noob trader and not in a jump freighter yet, and have identified various smaller high end items to sell in nullsec, have a good look at the setup below as something you can use for yourself.   High Slots Covert Ops Cloaking Device.  Fairly self explanatory.  There’s not much point in putting anything else in the highs, including weaponry.  Just assume that you’ll die if you get properly tackled as this ship is built purely for evasion, not offence.   Mid Slots Microwarp Drive propulsion module, Shield Extenders and Shield Resistance Amplifiers.  On the off chance that you get locked but not tackled (which does happen, for example if you can’t cloak but you have enough warpcore stabs to get out of trouble) then the extra shield tanking can come in handy to keep you alive long enough to align for warp and get safe.   Low Slots ALL warpcore stabilzers. It’s very rare that anyone’s been able to lock me however the odd time that they have I’ve always been able to warp out due to having the warp stabs installed. Don’t leave home without them.   Rigs Three tech 2 Low Friction Nozzle Joints. Remember this is a ship made primarily for evasion, secondly for defence and third for offence (which is given no consideration at all).  Therefore you want something that will help you to align asap and warp out in the event that you can’t cloak for whatever reason.   Subsystems Propulsion – Interdiction Nullifier:  this is the subsystem that allows you to warp in and out of warp disruption bubbles, it’s non-negotiable; Defensive – Supplemental Screening:...

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Loadout – The Billion Isk Loadout (Hauler)

Posted by on 4:32 am in Loadouts and Fittings | 2 comments

Loadout – The Billion Isk Loadout (Hauler)

So what does the Billion Isk Hauler Loadout actually mean? Well first up I can tell you that it’s not what it costs to put this particular ship together. It is in fact the very ship I used when filming all of the advanced lessons in the Eve Mogul video series of Eve trading guides and market tutorials. Forget blockade runners, forget freighters and jump freighters. Sure you can train for advanced ships if you want, but make no mistake this hauler or its racial equivalent is all you need to achieve the following: Haul enough items around the Eve Online universe safely to build a thriving market operation; Do the above effectively enough that you build a multi-billion isk account, even from a tiny 10 million isk starting account balance as demonstrated in the video series; And continue on to an expanded market operation that allows you to PLEX your account every single month. Here’s the exact ship type and loadout I used: Ship Type Iteron Mark III (tech 1 industrial) So why only a Mark III and not a Mark V? Because that’s all I could use when I needed to buy an industrial ship, and also due to the fact that I just don’t need anything bigger to achieve the isk income I do.   High Slots Empty, no use for them.   Mid Slots Microwarp Drive propulsion module, never really used it but doesn’t hurt to have it on if you want to give the autopilot a hurry along while you’re moving between point A and point B without any cargo on board. Upgraded EM Ward Amplifier and Meta 4 medium shield extender, just for a little extra tank in case I get aggression. Although in all honesty if someone wants to pop your T1 hauler they can do it pretty easily.   Low Slots Expanded Cargoholds. These weren’t required all the time unless I had a particularly large batch of items to haul to market. I’d also carry around with me tech 1 Warpcore Stabilizers for times when I had a smaller load of more valuable items, or if I didn’t need the low slots for the two modules just noted I’d fit Nanofiber Internal Structure modules which allowed me to reduce travel times via increasing my ship speed and reducing my align times.   Rigs Three Hyperspatial Velocity Rigs. A lot of traders and haulers will simply put cargo expander rigs on almost out of habit, but I simply never needed the extra cargo space to keep the market stocked and isk fountain pumping into my account. The Hyperspatial Velocity Rigs simply make my warp time between gates quicker and cut a decent amount of time off the trips I had to make. And for me personally this is more important than extra cargo space I didn’t need, or additional tank which I never really need either. You’ll be able to do similar in all racial tech 1 industrial ships, and there’s no real need to train immediately for more advanced ships when you’re starting out trading as you just don’t need them. Sure the advanced ships can become handy for when you trade outside of highsec, or if you feel the need to trade in bulky items like minerals and ore, or...

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The “ONLY” skill to train to become an Eve Billionaire

Posted by on 4:02 am in General Market Commentary | 0 comments

The “ONLY” skill to train to become an Eve Billionaire

Yep.  You can ignore every other skillbook in the entire game and still only need to train one skill up to level five to become a billionaire, and in all honesty you can actually do this without even training it to level five. But make no mistake, reaching this skill at any level will absolutely enable you to become an Eve Billionaire. This is a pretty hypey claim though, but as usual with my Eve trading guides (cunningly disguised as blog posts) I always clarify my claim before launching into the juicy bits of information you can use. This trading guide title assumes that: You are gunning for one skill to get to level 5, and this also includes any and all pre-requisite skills required; Every single other skill in the game is ignored; There are no other limitations; Training this one skill to the exclusion of everything else will allow you to become an Eve billionaire. [one_half width=”250″] Let’s start with some hints then. Well first of all, you’re on a website that is devoted to making isk in Eve, primarilly through market trading.  So if you’re already thinking it’s a skill from the “Trade” category then you’d be heading in the right direction. OK so let’s work on an example:  let’s say that I buy five Medium Core Defense Field Purger rigs cheaply from Jita for 3.5 million isk, and I go to a mission hub and sell them for 5.5 million later that day.  Assuming that every Trade skill is trained to five, how can each effect this particular transaction:[/one_half] Transaction Cost Skills Accounting and Broker Relations both reduce our transaction costs, so if we have one of these maxed out (remember we’re only talking about one skill trained to level 5) then for sure we’ll get some benefit.  If standings towards station owners aren’t considered you would choose Accounting as it will have the greater effect on reducing the transaction costs. Contracting Skills They don’t have any effect on this transaction. Remote Effect Skills Daytrading, Marketing, Procurement, Visibility – have no effect on this transaction and can’t really contribute in any meaningful way to make the scenario more profitable. Margin Trading Can be extremely beneficial in station trading, although on it’s own trained to level five it won’t be hugely helpful in any trading scenario.  And it’s definitely not going to increase your profits on this trade example. Market Slot skills Trade, Retail, Wholesale, Tycoon.  Now we’re talking… You train Tycoon up to level 5 and not only can you sell those rigs once, you can sell them in 305 different places simultaneously!  Or (more wisely and practically) you can use the 305 market slots you have to sell all kinds of items in the one place.  Ultimately, Tycoon (and to a lesser extent the other pre-requisite skills) are the skills that will unlock an obscene amount of isk profits for you. Generally speaking, the more different items you can list and the more market slots you use, the richer you’ll get.  This is true in the absense of any other skills, and it’s magnified once you start training up in other specialised areas of the game as well. But how do I move stuff if I have no other skills? Start out by station trading while training...

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Stock Tracking – Steps to getting it right

Posted by on 7:33 am in General Market Commentary | 2 comments

Stock Tracking – Steps to getting it right

It seems like every week there’s a new thread popping up in the Eve-O or various related forums with questions on how to track orders, profits, best-sellers, which software to use, etc.  And fair enough, I mean we all want to get as rich as we can as quickly as we can and the more thoroughly we can track and benchmark our progress the better. So I figured I’d run through the basic steps I use to keep my orders and stock levels in check and ensure that I’m always bringing in the most profit in I can. Although my methodology may surprise you… First of all, here’s my personal take: To date I’ve made so much more isk than I know what to do with, without using third party tracking software, that I my care factor for such software is essentially nil; As you’ll see below, my benchmark for tracking profit is waaay more simple than what a lot of people might expect; I’m no spreadsheet hero and don’t have that particular super-ultra-fine detail OCD itch to scratch like some people do; All I’ve ever used, and all I’m about to teach you, relates only to in-game tools. It’s not that I wouldn’t use such software to track my trading, but in my experience: …trading software = bugs/lack-of-development = tedium = ragequiteve Now don’t think that I’m just generally crapping all over the software that’s out there, I’m sure there’s one or two programs that might work well for you and there’s been the odd one that’s caught my eye for all the right reasons.  But if you’ve read my other articles you’ll know my time available for Eve isn’t huge and so making trading software work for me over the long term, given the isk I already make without such software, doesn’t rank highly on my list of things to do. These are the only windows/tools I use Market Window Orders/Transactions Window Web browser window so I can read evenews24, themittani, or one of the few market related blogs out there (not really mandatory, but keeps me entertained…) Learn To Love The Quickbar Once you hit your trading sweet spot you’ll find that you tend to sell the same items over and over in generally the same places, and the quickbar makes it a no brainer to keep these things organised.  The quickbar allows you to create folders, and you simply list all of the items you sell in that location in a folder named after that location.  If you have fifty or so excellent selling items in the Ordion system then just make a folder named Ordion, bring up the item in the market window, and drag the icon for that item down to the Ordion folder in the quickbar.  Alternatively just right click the item in the Browse list and “Add To Quickbar”, then manually move it to the correct folder.  Repeat this with any and all other items you sell in their respective locations. Periodically Check Stock Levels To check what items need to be restocked you simply enter the region your trade system is in (your Daytrading skill level will determine if you need to be in that system/station or not), make sure you’ve set your orders to be highlighted, and to keep with the...

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This is how many trading accounts you need to succeed…

Posted by on 10:39 am in General Market Commentary | 0 comments

This is how many trading accounts you need to succeed…

  Firstly, let’s clarify a few definitions of success. Success will be a moving target as every trader is on a different segment of their journey to reaching their final objective, whatever that may be for them.  Additionally there are multiple trading methodologies and all traders will have their own that they’re strongest in and have an affinity towards, which will ultimately influence their own definition of success. So with all of this in mind I’ll provide a few definitions that resonate with me and my methods, and also incorporate various stages of trading skill:   Making small but consistent trading income; Being able to indefinitely PLEX your account using isk; Being able to buy virtually any in-game available on the market or in contracts;     Making small but consistent income Accounts Required : 1 Once you understand the basics of trading, profits aren’t hard to come by.  (If you feel that you don’t have the basics mastered yet then you’re at exactly the right website and feel free to have a look around.) At this stage of your Eve trading career you’re most likely fairly fresh to the game, or new to trading at the very least, and a few of the isk-pennies are just starting to drop. There’s no magic trick or secret tactic to trading, despite it often seeming that way to many a noob when they start out. At its most basic you simply need to purchase the right products at the right prices and know where there’s sufficient demand to offload those products with a suitable profit margin.  And that definitely doesn’t require two accounts. For me personally I was about a year into my Eve gaming before I started a second account to assist with trading, and at the time I was turning over hundreds of million a month in items and revenue just on my original account – and this works for a host of different trading methodologies.   Getting started is really about knowledge, not how many characters you have spread all over the universe.   Indefinitely PLEX’ing Your Account Accounts Required : 1 At the time of writing a PLEX (for a month of game time) sells for roughly 530 million isk.  If we break  that down into a daily amount, assuming 30 days in a month, then we have a PLEX cost of a little under 18 million isk a day you’d need to generate from trading. Granted you won’t do that with a brand new character… or will you…? Earlier today I had a buy order at a market hub filled for an Arazu which cost me 127 million isk (and change). Four hours later I sold it at the same hub for 149 million.  After transaction costs I’m still above the 18 million I need each day to PLEX my account.  For the noobs out there this little method is called Station Trading, and it’s really not that much more complex than the three previous sentences make out.  During these four hours I probably spent about 10 minutes or so actually focused on the game amending orders, and the rest of the time I just went off and spent time with the family. Perhaps you could do a handful of these on a weekend so you hardly have...

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