Loadout – A Tengu Is My Hauler

Posted by on Aug 8, 2013 | 3 comments

Loadout – A Tengu Is My Hauler

3 Canes… Arazu … 2 Zealots… Loki… Sabre… 2 Wolfs… Falcon… 3 Inty’s… Yawn. 12 billion isk of cargo on board and a losec or nullsec gate camp such as this really doesn’t phase me. So why doesn’t a gatcamp concern me?  Or for that matter why am I carrying 12 billion isk of goods and using gates and jump bridges rather than sticking it in a jump freighter? The answers… The cargo hold is chock full of small but extremely valuable items for the nullsec market; Early on I didn’t have the skills for a jump freighter; Later on, setting up cyno’s and stuffing around with the whole jump freighter logistics thing was just too much effort and it was quicker just to gate and jump bridge through half the time anyway; And very importantly, I’m in a cloaky, stabbed and nullified Tech 3 cruiser.  Unless the gate campers are pro there’s almost zero chance that they’ll ever tackle and kill me; So why a Tengu?  Well firstly it has enough cargo hold to carry many tens of billions worth of very pricey items for the market.  It’s cloaky like many other ships, it can fit warpcore stabilizers like many other ships also (although often you can fit one or two more on a T3 cruiser which can be very valuable), but the big draw card is that it can become immune to warp disruption bubbles in nullsec. I’ve been using a setup such as this for some years now and not once have I ever been popped, in fact not once have I ever been successfully tackled either. And it’s paid off handsomely!  If you’re a noob trader and not in a jump freighter yet, and have identified various smaller high end items to sell in nullsec, have a good look at the setup below as something you can use for yourself.   High Slots Covert Ops Cloaking Device.  Fairly self explanatory.  There’s not much point in putting anything else in the highs, including weaponry.  Just assume that you’ll die if you get properly tackled as this ship is built purely for evasion, not offence.   Mid Slots Microwarp Drive propulsion module, Shield Extenders and Shield Resistance Amplifiers.  On the off chance that you get locked but not tackled (which does happen, for example if you can’t cloak but you have enough warpcore stabs to get out of trouble) then the extra shield tanking can come in handy to keep you alive long enough to align for warp and get safe.   Low Slots ALL warpcore stabilzers. It’s very rare that anyone’s been able to lock me however the odd time that they have I’ve always been able to warp out due to having the warp stabs installed. Don’t leave home without them.   Rigs Three tech 2 Low Friction Nozzle Joints. Remember this is a ship...

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Loadout – The Billion Isk Loadout (Hauler)

Posted by on Aug 1, 2013 | 2 comments

Loadout – The Billion Isk Loadout (Hauler)

So what does the Billion Isk Hauler Loadout actually mean? Well first up I can tell you that it’s not what it costs to put this particular ship together. It is in fact the very ship I used when filming all of the advanced lessons in the Eve Mogul video series of Eve trading guides and market tutorials. Forget blockade runners, forget freighters and jump freighters. Sure you can train for advanced ships if you want, but make no mistake this hauler or its racial equivalent is all you need to achieve the following: Haul enough items around the Eve Online universe safely to build a thriving market operation; Do the above effectively enough that you build a multi-billion isk account, even from a tiny 10 million isk starting account balance as demonstrated in the video series; And continue on to an expanded market operation that allows you to PLEX your account every single month. Here’s the exact ship type and loadout I used: Ship Type Iteron Mark III (tech 1 industrial) So why only a Mark III and not a Mark V? Because that’s all I could use when I needed to buy an industrial ship, and also due to the fact that I just don’t need anything bigger to achieve the isk income I do.   High Slots Empty, no use for them.   Mid Slots Microwarp Drive propulsion module, never really used it but doesn’t hurt to have it on if you want to give the autopilot a hurry along while you’re moving between point A and point B without any cargo on board. Upgraded EM Ward Amplifier and Meta 4 medium shield extender, just for a little extra tank in case I get aggression. Although in all honesty if someone wants to pop your T1 hauler they can do it pretty easily.   Low Slots Expanded Cargoholds. These weren’t required all the time unless I had a particularly large batch of items to haul to market. I’d also carry around with me tech 1 Warpcore Stabilizers for times when I had a smaller load of more valuable items, or if I didn’t need the low slots for the two modules just noted I’d fit Nanofiber Internal Structure modules which allowed me to reduce travel times via increasing my ship speed and reducing my align times.   Rigs Three Hyperspatial Velocity Rigs. A lot of traders and haulers will simply put cargo expander rigs on almost out of habit, but I simply never needed the extra cargo space to keep the market stocked and isk fountain pumping into my account. The Hyperspatial Velocity Rigs simply make my warp time between gates quicker and cut a decent amount of time off the trips I had to make. And for me personally this is more important than extra cargo space I didn’t need, or additional tank which I...

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